Incremenergy
Posted May 10, 2023. Updated May 10, 2023. Played 1225 times for a total of 2177 hours.
description
Energy mechanics go brrrrr
Want more? Visit https://jacorb90.me (on galaxy: https://galaxy.click/user/15)
Posted May 10, 2023. Updated May 10, 2023. Played 1225 times for a total of 2177 hours.
Energy mechanics go brrrrr
Want more? Visit https://jacorb90.me (on galaxy: https://galaxy.click/user/15)
newest comments
what the hell
{{getUnlockText()}} ({{format(getUnlockProgress()*100)}}%)
You have {{format(player.energy)}} Energy{{format(tmp.en.exp)}}
Due to Energy Overflow, your Energy is being divided by {{format(tmp.en.divPerSec)}} every second.
{{t}}
Autosave: {{player.autosave?"ON":"OFF"}}Offline Time: {{player.offTime?"ON":"OFF"}}
Save
Import
HARD RESET
Export
Completed Goals: {{player.hideComplGoals?"HIDDEN":"SHOWN"}}
Info
The Energy mechanic works like this: You generate 1 Base Energy/sec, then it's raised to the power of the exponent shown.
Positive Karma = Higher chance of getting more Gifts. Negative Karma = Higher chance of getting less Gifts.
Goals: {{formatWhole(player.goals.length)}} / {{formatWhole(total_goal_count)}}
{{goal_data[x].title}}
Req: {{goal_data[x].reqDisplay}}
Progress: {{hasGoal(x)?"COMPLETE":(format(Decimal.mul(goal_data[x].progress(), 100))+"%")}}
You have {{format(player.sup.energy)}} Super-Energy{{format(tmp.sup.exp)}}
{{auto_data[x].title}}
Cost: {{formatWhole(auto_data[x].cost)}} Super-Energy
{{energyUpgs[x].title}}
{{energyUpgs[x].display()}}
Level: {{formatWhole(player.upgs[x])}} + {{format(tmp.en.upgs[x].extra)}}
Currently: {{energyUpgs[x].displayEff()}}
Cost: {{format(tmp.en.upgs[x].cost)}} Energy
You have {{format(player.sup.energy)}} Super-Energy{{format(tmp.sup.exp)}}, which adds {{format(tmp.sup.enEff)}} levels to the first 3 Energy Upgrades.
You have supercharged your Energy {{formatWhole(player.sup.times)}} times.
Supercharge your Energy to gain {{formatWhole(tmp.sup.gain)}} base Super-Energy, and to increase the Super-Energy exponent by {{format(tmp.sup.expInc)}}.
Req: Energy exponent of {{formatWhole(12)}}
{{superUpgs[x].title}}
{{superUpgs[x].display()}}
Level: {{formatWhole(player.sup.upgs[x])}} + {{format(tmp.sup.upgs[x].extra)}}
Currently: {{superUpgs[x].displayEff()}}
Cost: {{format(tmp.sup.upgs[x].cost)}} Super-Energy
You have {{format(player.mega.energy)}} Mega-Energy{{format(tmp.mega.exp)}}, which adds {{format(tmp.mega.enEff)}} to the Energy & Super-Energy exponents.
You have {{formatWhole(player.mega.factories)}} Mega Factories, which increase the Mega-Energy exponent by {{format(tmp.mega.factoryEff)}}.
Sacrifice all previous progress to build a Mega Factory.
Req: Energy exponent of {{formatWhole(tmp.mega.req)}}
{{megaUpgs[x].title}}
Currently:
Cost: {{format(megaUpgs[x].cost)}} Mega-Energy
+{{formatWhole(tmp.skills[x].xpGain)}} XP (next at {{format(nextXP(x))}} {{skill_data[x].basedOn}})
Level: {{formatWhole(tmp.skills[x].lvl)}} (Next: {{formatWhole(tmp.skills[x].next)}} more XP)
{{skill_data[x].desc()}}
You have {{format(player.hyper.energy)}} Hyper-Energy{{format(tmp.hyper.exp)}}, which makes Energy Overflow {{format(tmp.hyper.enEff.times(100))}}% weaker, and adds {{format(tmp.hyper.enEff2)}} to all previous Energy exponents.
You have split {{formatWhole(player.hyper.splitAtoms)}} atoms, which adds {{format(tmp.hyper.powerToExp)}} to the Hyper-Energy exponent.
You have put all your energies into the Hypertube {{formatWhole(player.hyper.times)}} times.
Put all your Energies into the Hypertube to split {{formatWhole(tmp.hyper.gain)}} atoms.
Req: Energy exponent of {{formatWhole(6e8)}}
WARNING: Each Hyper Upgrade level decreases the Hyper-Energy exponent by {{format(tmp.hyper.upgDecExp)}}. (Currently: -{{format(tmp.hyper.totalUpgs.times(tmp.hyper.upgDecExp))}})
Reset Hyper Upgrades
{{hyperUpgs[x].title}}
{{hyperUpgs[x].display()}}
Level: {{formatWhole(player.hyper.upgs[x])}} + {{format(tmp.hyper.upgs[x].extra)}}
Currently: {{hyperUpgs[x].displayEff()}}
Cost: {{format(tmp.hyper.upgs[x].cost)}} Hyper-Energy
You have {{format(player.fortune.energy)}} Fortune Energy{{format(tmp.fortune.exp)}}
Your best Energy exponent in an Unfortunate run is {{format(player.fortune.furthest)}}, which adds {{format(tmp.fortune.furthestToExp)}} to the Fortune Energy exponent.
{{(player.fortune.active)?"Exit this Unfortunate run.":"Start an Unfortunate run, which square roots all Energy exponents."}}
You have {{formatWhole(player.fortune.gifts)}} Gifts, which multi
energy (^3)
pretty cool game
there is something so satisfying about watching numbers go up
top comments
Neat game. Rather short, though.
there is something so satisfying about watching numbers go up
pretty cool game
Nice short game to relax.
energy (^3)