Hyper Game
developed by Demonin gamedev | rated 4.5 stars, 160 ratings |
160 ratings
rated 4.5 stars, 160 ratings
Posted September 20, 2023. Updated November 18, 2023. Played 7398 times for a total of 31384 hours.
description
A game based on Hyper-E. The spiritual successor to Array Game.
latest update
v1.4.0 + v1.4.1 + v1.4.2 November 18, 2023
- Added deuteric, deuterium and deuteric milestones
- Added deuteric challenges
- Finally added a save bank!
- Base points are now capped at 1000
- Added a base point progress bar
- Uncapped shadow/blood/divine crystal effects
- Added hotkeys for flavours
- Added a time played counter (should've done it way earlier)
- Added current time this cascade
- Fixed blood/divine upgrade 1 not showing their effects
- Fixed "buy max layers" not buying max 1st layers
- Power producers can now be bought with "buy max layers" even if layers aren't unlocked
- Long Hyper-E strings are now shorter
- Improved performance in various ways
- Other minor fixes and changes
newest comments
Ordinal markup hits quite different tho...
So Ordinal Markup but with more colors?
may i ask why i cant cluster in higher bases instead?
How do i hide text
@unicodes obviously
top comments
Great job man
Numbers go up = monke brain happy
if array game and ordinal markup had a baby
Spiritual successor to array game? So array game is dead now? Damn. I was waiting for that to update.
Well, for something that's seemingly inspired by Ordinal Markup it seems to be less annoying. The startup loop in OM got awfully grating, just terrible.
felling am playing an ordinal game lol
is this another ordinal markup reference?